In 50 to 75 years, SimCity, the virtual city-building game just about every architect or planner has played around with at some point, imagines an average metropolis taking two routes—a sustainability-based, green utopia or a money-driven, oil-dependent corruption—and gives players the tools to construct these futures.
First, AJ brought us the architecture of Star Wars. Now, in another brilliant twist, comes the Top 10 video game designs. From Sim City to Marioworld, Second Life to World of Warcraft, we nerds couldn’t be happier. Sure, they left out Diablo II and Roller Coaster Tycoon, but who are we to complain about our new favorite architecture pub? After ourselves, of course.