Video> NIKE opens a motion-tracking, LED basketball court in China

The House of Mamba. (Courtesy NIKE)

The House of Mamba. (Courtesy NIKE)

Nike has covered a basketball court in Shanghai with LED sensors and the result looks like a live-action video game. The court is called the “House of Mamba”—not to be confused with the new “House of Vans” in London—and it’s topped with reactive sensors that track players’ every move.

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MAD Museum gets Out of Hand

Fabrikator
Friday, November 1, 2013
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The ICD/ITKE Research Pavilion by Achim Menges and Jan Knippers is part of MAD Museum's new exhibition. (Achim Menges)

The ICD/ITKE Research Pavilion by Achim Menges and Jan Knippers is part of MAD Museum’s new exhibition. (Achim Menges)

A cross-section of postdigital design work illustrates the role of parametrics in the built environment.

Spawned from his 2011 show on Patrick Jouin, Museum of Arts & Design (MAD) curator Ronald Labaco conceived Out of Hand as a more comprehensive show that clarified the role of digital design, from its capabilities to its significance in our daily lives. “People just didn’t get it,” said Labaco of Jouin’s 2011 MAD show. “Unless you’re immersed in it, it can be hard to understand so I thought if we showed something like this in the galleries again, we needed to provide information that can be digested more clearly.”

Staged across three floors of the museum, with two exterior sculptures, Labaco said the show is an important program for MAD among other New York art institutions like MoMA, Cooper Hewitt, and the New Museum. The goal to raise awareness of 3D printing is timely, by chance. “Paolo Antonelli’s Design and the Elastic Mind, and two shows from Material Connection were complements to my show for the uninitiated,” Labaco explained. Out of Hand’s broad scope includes digital designing and fabrication processes like CNC milling, digital weaving and knitting, laser cutting, and 3D printing to display how these technologies influence the built environment. “It’s a historical look at the last 8 years and works from as early as 2005 are incorporated because, in my mind, that was when the major shift between rapid prototyping and 3D printing really occurred,” said Labaco. Read More

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