72 HOUR INTERACTIONS – Open call for World Championship of Gameful Architecture

Less than 12 hours are left for the contest deadline.
Please visit the contest website for additional info.

72 HOUR INTERACTIONS: Open call for World Championship of Gameful Architecture
Urbane Künste Ruhr, Invisible Playground and 72 Hour Urban Action start the application process to participate in 72 HOUR INTERACTIONS. A world championship of gameful architecture July 21st to 27th, 2014 in Witten.

Application form: www.72hourinteractions.com

This summer, Witten will host a cultural experiment bringing Architecture and Game design together. Five international teams will take over the streets of Witten in a quick and powerful action. 5 teams take part in the challenge. Each of the 5 teams represents one city in the Ruhr Valley (Hagen, Hattingen, Herdecke, Wetter, and Witten) and consists of a mix of residents of the team’s city and participants joining from all over the world. During the World Championship, the teams take over a street in the hosting city and transform five neglected sites through gameful architecture interventions.

The teams only have 72 hours – three days and nights – to design and build the interventions – on site and in realtime. On launch day, the teams receive their missions for the first time, start designing a response to the site’s potential and build it then and there on a scale of 1:1. The teams have to handle challenges of no sleep, working with new people and dealing with curious neighbours.

Application starts now
You can apply as an individual or as a small team (up to six people) online at www.72hourinteractions.com. Individual applicants will be connected with other members to form teams of super powers and talents – worthy to represent 5 great cities of the Ruhr Valley.
Game designers and architects, local craftspeople, international designers, Ruhr Valley residents engaged in clubs and associations as well as professional hobbyists, tinkerers, gamers, designers, scenographers, philosophers and all DIY enthusiasts are invited to apply for the competition.

What is gameful architecture?
The artist groups believe gameful architecture can change the scale, feel and use of a public space, effecting the social fabric in it. Public spaces are made by the people who use them. By bringing experts in spatial and social design they look at a new way to make cities.

“Both game designers and architects create structures that become spaces of possibility that people inhabit. Whether it’s physical structures like a building or whether it’s behavioral structures like the rules of a game in both cases people will do things you never expect. And that’s part of the pleasure of being a designer.” Eric Zimmerman, game designer and jury member of 72 HOUR INTERACTIONS.

72 Hour Urban Action is the world’s first realtime architecture competition, where 10 international teams have 3 days and 3 nights to design and build projects in public space in response to local needs. The teams design, build, sleep and party on site to generate interventions in public space within an extreme deadline, a tight budget and limited space. 72 Hour Urban Action invites professionals and residents to become active agents of change, from the bottomup, and to leave a lasting impact on the urban landscape.
The first 72 Hour Urban Action competition took place in September 2010 as part of the BatYam Biennale Landscape Urbanism. The BatYam Biennale is a unique civic action model that encourages activist action in public space in collaboration with the local authorities. 72 HUA seeks ways to provide space for experimentation in public space, to involve alternative players in the creative process of urban design and to bridge the gap between planning and construction.

Invisible Playground is a collective of Berlinbased artists, game designers and academics. Formed in 2009, Invisible Playground creates sitespecific games of various sizes and formats with a consistent theme of cultivating a new understanding of cities and society. Drawing from diverse influences ranging from experimental theater and performance art to pop fiction, sports, board and video games, the collective develops playful experiences that grant participants entry onto the invisible playgrounds they walk across every day without noticing. Next to the creation of games, workshops and playtesting events, Invisible Playground curates the Playpublik Festival. Invisible Playground has appeared by invitation at theatres, art spaces and festivals across Europe and beyond.

Urbane Künste Ruhr is the new art organization in the cultural metropolis Ruhr. Based on the unique urban landscape of the Ruhr Area, Urbane Künste Ruhr together with artists, networks, and cultural institutions investigates the core of urbanity. Under the artistic direction of Katja Aßmann, Urbane Künste Ruhr develops and realizes projects that define the design of cities in a new way – always onsite and together with the people living here. Urbane Künste Ruhr risks a new perspective on the Ruhr Area, the city in general, and the possibilities of art.

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